Ubisoft’s Assassin’s Creed Roadmap Keeps Growing
I still remember the first time I climbed a viewpoint in Assassin’s Creed. It was 2007 and I was sitting in a friend’s basement, watching Altair leap across rooftops in Jerusalem. The frame rate dipped. The guards were relentless. But something about that experience stuck with me. Nearly two decades later, I find myself scrolling through leaks and reports about a roadmap that sounds almost too ambitious to be real.
Ubisoft has been through a lot since those early days. The franchise has grown from a stealth action series into a massive open world RPG machine. It has seen incredible highs and some pretty rough lows. Right now, though, something feels different. The release of Assassin’s Creed Black Flag Resynced has given the community a reason to smile again. And according to insiders and official announcements, that positive momentum is funding a very long list of projects.
This is a rumor roundup based on reports from Insider Gaming, VGTimes, TechPowerUp, KitGuru, and other outlets. Ubisoft has officially confirmed some of these projects. Others remain unverified. I will clearly mark which is which throughout this article. Let us dig into what we actually know.
The Man Steering the Ship
Before we talk about individual games, we need to talk about who is running the show. Ubisoft recently brought back Eric Baptizat, a veteran developer who spent nearly sixteen years at the company. According to VGC, Baptizat has returned as the new Game Director for the entire Assassin’s Creed brand. Jean Guesdon, the head of content for the series, announced the move on LinkedIn and described it as a homecoming.
Why does this matter? Baptizat served as lead game designer on the original Assassin’s Creed Black Flag. He worked on Unity. He led game design on Origins. He directed Valhalla. He also directed the Dead Space remake at EA Motive, which was critically acclaimed. Having someone with that range of experience overseeing the whole brand suggests Ubisoft wants consistency across its projects. It also suggests they are willing to invest in people who understand both the classic formula and the modern RPG direction.
Baptizat’s return is part of a larger restructuring. Ubisoft created Vantage Studios, a new division backed by a major investment from Tencent. According to a press release published on Nasdaq, Tencent completed a 1.16 billion euro investment in Vantage Studios in November 2025. The studio oversees Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. Tencent now holds a 26.32 percent economic interest in the division, though Ubisoft retains control.
Yves Guillemot, Ubisoft’s co-founder and CEO, said the investment strengthens the company’s balance sheet and supports its strategic transformation. Martin Lau, President of Tencent, said the partnership will help accelerate the growth of these franchises as evergreen platforms. In plain English, this means Ubisoft now has more money and more stability to pursue its long term plans for Assassin’s Creed.

Assassin’s Creed Hexe: The Dark Horse
The next major mainline entry is expected to be Assassin’s Creed Hexe. This is the project that has generated the most speculation because it sounds so different from what we have come to expect. Instead of a massive open world RPG, Hexe is reportedly taking a more linear approach while still featuring a large map. Think of it as a tighter, more focused experience rather than a hundred hour time sink.
The game was first announced in September 2022 under the name Assassin’s Creed Codename Hexe. According to Tom’s Hardware, the project is in development at Ubisoft Montreal with Jean Guesdon leading the creative direction. Ubisoft has officially described it as a darker, narrative driven experience set during a crucial historical moment. The witch trials and a German setting belong to the realm of rumors, not official confirmation.
Earlier reports suggested Hexe would lean heavily into supernatural mechanics. We are talking about possession, animal control through a cat companion, and other magical abilities. However, more recent information indicates that some of those elements have been removed or changed. One example involves the main character’s disappearance ability. Instead of using actual magic to vanish, she apparently uses smoke bombs to create the illusion of a supernatural exit. That is a subtle but important shift. It keeps the game grounded while still delivering a dramatic visual.
There have also been persistent rumors that Ezio Auditore could return in Hexe. TechPowerUp reported on leaks from a user named AgaiinTx on X who claims the game will feature a PEGI 18 rating and will release for PC, PlayStation 5, and Xbox Series X|S. The same leak mentions Denuvo integration and a June 2027 launch date at a base price of 69.99 dollars. Ubisoft has not officially commented on any of this. The June 2027 date is widely suspected to be a placeholder.
What about the release window? As of September 2026, Ubisoft has not announced an official date for Hexe. Tom’s Hardware notes that the most recent rumors point to the second half of 2027 as the earliest possible window. Earlier reports mentioned a 2026 target, but those plans appear to have shifted. Wccftech reported in April 2026 that the project lost around fifty developers and two major creative leads, which likely contributed to the delay. Whether that report is accurate remains unclear, but the game has clearly gone through development turbulence.
The reported combat system has also been pared back compared to recent RPG entries. If you loved the deep build crafting of Odyssey or Valhalla, Hexe might feel like a step in a different direction. But for players who miss the more focused action adventure style of older games, this could be exactly what they have been asking for.
Assassin’s Creed Invictus: The Multiplayer Experiment
Alongside Hexe, Ubisoft is reportedly working on Assassin’s Creed Invictus, a multiplayer experience that has been described as a Fall Guys style party game. The concept is simple on paper. Bring together different Assassin’s Creed characters and legacy locations, then throw them into party style competitions.
According to KitGuru, recent playtests for Invictus were reportedly “really bad.” The report cites known Assassin’s Creed leaker xj0nathan, who claimed that tests held on April 30 were poorly received. The insider suggested the game could be postponed or even canceled. IGN Italia published a similar report, noting that internal sources described the project as “horrible” and that feedback from the April 30 playtest was deeply negative.
However, Tom Henderson from Insider Gaming offered a more measured take. Henderson acknowledged that the game is not where you would expect a project with such a long development cycle to be. But he also noted that Ubisoft sees potential in it. He clarified that Invictus is often described online as AC plus Fall Guys, and while it does have round based elimination elements, the game itself looks like a typical Assassin’s Creed experience. Players choose their favorite characters and fight in arenas set in iconic locations from the series.
Jean Guesdon, the head of content for the franchise at Vantage Studios, confirmed in March 2026 that the project is still in development. IGN Italia quoted Guesdon describing it as “a new approach to multiplayer for the series.” According to Guesdon, the game does not fully match the rumors that have circulated, and the team is looking at ways to involve the community early so they can shape the experience based on player feedback.
Invictus is also reportedly expected to use a free to play model. That would make sense for a multiplayer focused title. Ubisoft has not provided much official information about the project, and reliable details about development progress remain scarce. This one is worth watching closely because multiplayer experiments in this franchise have a mixed history.
Assassin’s Creed Jade: Mobile Finally Gets Its Due
Another project on the roadmap is Assassin’s Creed Jade. This is expected to be the franchise’s first truly open world Assassin’s Creed game designed for mobile devices. The gameplay shown so far looks closer to what you would expect from an RPG style entry similar to Origins or Odyssey, but built from the ground up for touch screens.
According to VGTimes, Ubisoft confirmed in January 2026 that Jade is still in active development. The developers addressed fan concerns on the game’s official Discord server after more than three years passed without a release date. The game is set in Ancient China during the Qin Dynasty. Players take on the role of a disciple of the master Wei Yu, a legendary assassin first mentioned in Assassin’s Creed 2. Notably, Jade will be the first entry in the series to allow players to fully customize their protagonist’s appearance.
The project is being developed by Tencent’s Level Infinite in collaboration with Ubisoft using Unreal Engine. A beta test phase was held in 2023. Jade was originally expected to release in 2025 before rumors suggested it had been pushed into 2026. As of September 2026, Ubisoft still has not provided a firm release date.
The game was also in development before the Ubisoft and Tencent partnership, meaning its development began before Tencent became involved with part of the Assassin’s Creed business. There have even been claims that the developers nearly abandoned Jade at one point. Whether that is accurate remains unclear, but the project has gone through enough delays to raise legitimate questions about its development. With the Tencent partnership now in place, however, the team may have a stronger reason to continue supporting the game after launch and ensure it becomes a properly optimized mobile experience.
The multiple delays could also have allowed the developers additional time to make changes and plan post launch content. That remains speculation, but a longer development period often means a more polished final product. For mobile players who have been waiting for a proper Assassin’s Creed experience on their phones, Jade could be worth the wait.

The Netflix Connection
Beyond the games, Ubisoft is working with Netflix on a live action Assassin’s Creed television series. This is not a small side project. Netflix has officially given the series a green light, and according to the streaming platform’s official Tudum blog, production began in Rome in April 2026. The show is set in 64 AD and tells an entirely new story rather than retelling Ezio’s journey or adapting an existing game.
Roberto Patino and David Wiener are attached as creators, showrunners, and executive producers. Patino is known for his work on DMZ, while Wiener worked on Halo. The series has spent five years in development, which suggests Netflix and Ubisoft have been taking their time to get it right. The upcoming series will be completely disconnected from the critically panned 2016 film starring Michael Fassbender.
The cast includes Lola Petticrew, Toby Wallace, Zachary Hart, Laura Marcus, Tanzyn Crawford, Nabhaan Rizwan, and Claes Bang as series regulars. According to IMDb, Noomi Rapace, Sean Harris, Ramzy Bedia, and Corrado Invernizzi have joined in recurring roles. Netflix’s official logline describes the show as a high octane thriller centered on the secret war between two shadowy factions, one set on determining mankind’s future through control and manipulation, while the other fights to preserve free will.
Peter Friedlander, Netflix’s Vice President of Scripted Series, said the team has carefully crafted an epic adventure that both honors the legacy of the franchise and invites longtime fans and newcomers alike to experience the thrill of the Brotherhood as never before. Whether the show reaches the quality of adaptations like Fallout or The Last of Us will depend on the writing, performances, and direction. Avoiding another direct retelling gives the show room to establish its own identity, which is probably the smartest decision the creators could have made.
The Deeper Roadmap: Scarlet, Stardust, Emerald, and Beyond
Ubisoft’s plans do not stop with these projects. Insider Gaming’s Tom Henderson previously reported that several additional Assassin’s Creed games have appeared on an internal roadmap. Many of these projects are still years away, so details are sparse. Some plans may have already changed. This is a rumor roundup, so treat everything in this section with appropriate caution.
One of those projects is reportedly known as Assassin’s Creed Scarlet, or potentially Assassin’s Creed Nebula. Henderson described Scarlet as the next major RPG following Assassin’s Creed Shadows, with its release expected after Hexe receives around a year of post launch support. GameStar reported that Scarlet is likely the same project as Nebula, which has been associated with three different settings. Those settings are India, the Mediterranean, and the Aztec Empire.
If that information is accurate, the project could represent another major expansion of Ubisoft’s open world RPG formula. A game built around several major settings could also provide an opportunity to bring back systems like naval combat, potentially with modern improvements based on the technology used for newer titles. Henderson speculated that the game could arrive by 2030, though that timeline remains unconfirmed.
Another project reportedly in Ubisoft’s plans is Assassin’s Creed Stardust, which is expected to be the company’s second remake. According to Wirtualne Media, the project is said to enter production following the release of Black Flag Resynced. The most likely release window is November 2027, which would mark exactly two decades since the original Assassin’s Creed launched on November 13, 2007. That timing would align with Ubisoft’s recent strategy of using anniversaries as major release moments.
It remains unclear which Assassin’s Creed game will receive the remake treatment. Possibilities include the original Assassin’s Creed, Assassin’s Creed III, or even the Ezio Auditore trilogy. An Assassin’s Creed 1 remake would be particularly compelling because it could allow Ubisoft to rebuild the original game with modern technology while reworking some of its older systems. It could also give the developers an opportunity to reconsider how the modern day portions are handled, especially as the franchise has recently been changing or reducing those elements.
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Following Stardust, Ubisoft reportedly has another project called Assassin’s Creed Emerald. Tom Henderson has stated that this game could arrive only a few months after Stardust and could be another multiplayer project with a planned five year support period if it performs well internally. There was speculation that Emerald could become an Assassin’s Creed game inspired by titles like ARC Raiders, potentially mixing PvE extraction gameplay with PvPvE elements. However, Ubisoft’s recent cancellation of a Far Cry extraction project may have caused the company to rethink that direction. More recent reports suggest Emerald could be a massive multiplayer adventure where players go on raids, take on challenging objectives, and fight large enemies together.
The roadmap reportedly extends even further with another major RPG simply referred to as Assassin’s Creed RPG 3. There is currently no known codename, developer, or specific setting attached to it. The plan is reportedly for it to follow Scarlet after roughly two years of support, meaning Ubisoft already appears to have another RPG planned beyond its next major project.
Finally, Ubisoft reportedly has another remake planned after Stardust. Like RPG 3, this project does not currently have a codename, confirmed developer, or information about which game will be remade. The company appears to have penciled it in as another remake for the future, showing that remakes could become a continuing part of Ubisoft’s Assassin’s Creed strategy.

What This Means for Players
This entire roadmap should be treated carefully because much of it comes from older reports and projects this far away can change significantly. Some of these plans may already have been canceled, delayed, renamed, or redesigned internally. Still, the overall direction suggests that Ubisoft wants Assassin’s Creed to cover several different genres rather than relying entirely on massive open world RPGs.
The success of Black Flag Resynced could also encourage Ubisoft to create dedicated subseries around popular parts of the franchise. That could potentially include remakes of Freedom Cry and Assassin’s Creed Rogue, followed by a completely new Black Flag 2 using modern technology and an upgraded naval combat system. There is also the possibility of bringing back Bayek for a future project like Scarlet or Nebula. If that game really does feature three different settings, Bayek could return alongside two new protagonists in a structure somewhat similar to Grand Theft Auto V.
Overall, Ubisoft appears to have a long list of Assassin’s Creed projects planned across games, remakes, multiplayer experiences, mobile releases, and television. Not every project will necessarily make it to release in its current form, especially with several of them still years away. Even so, the roadmap suggests that Assassin’s Creed is entering another period where Ubisoft is willing to experiment with different formats while continuing to build on the franchise’s most popular games.
For longtime fans, that is probably the most encouraging news in years. The franchise is not standing still. It is trying new things while also respecting its history. And if Black Flag Resynced is any indication, Ubisoft might finally be figuring out how to do both at the same time.
One thing is certain. The next few years are going to be very busy for Assassin’s Creed. Whether you prefer the classic linear style, the massive RPG format, or something completely new, there is likely something on this roadmap for you.
Sources and Further Reading
This article is based on reports from the following sources. Each link points to the specific article or announcement referenced in the text.
- VGC reported on Eric Baptizat’s return as Game Director for the Assassin’s Creed brand.
- Nasdaq published Ubisoft’s official press release about Tencent’s 1.16 billion euro investment in Vantage Studios.
- Tom’s Hardware provided details on Assassin’s Creed Hexe’s development status and release window rumors.
- TechPowerUp reported on leaks regarding Hexe’s pricing, rating, and platforms.
- KitGuru covered the negative playtest reports for Assassin’s Creed Invictus.
- IGN Italia published insider reports on Invictus and Jean Guesdon’s official comments.
- VGTimes reported on Ubisoft’s confirmation that Assassin’s Creed Jade is still in development.
- Netflix Tudum published official details about the live action Assassin’s Creed series, including its setting and cast.
- IMDb reported on additional cast members joining the Netflix series.
- Wirtualne Media provided details on the Stardust remake project and its potential 2027 release window.
- GameStar reported on Assassin’s Creed Scarlet and its possible connection to Nebula.
- VGTimes covered Tom Henderson’s Insider Gaming report on Ubisoft’s 2026 plans.
- Insider Gaming published Tom Henderson’s original roadmap report, which serves as the foundation for many of the rumors discussed here.
- xj0nathan on X shared insider information about Invictus playtests and Hexe development.
- AgaiinTx on X leaked details about Hexe’s pricing, rating, and release date.
Remember, this is a rumor roundup. Some of these projects are officially confirmed. Others are based on reports from insiders with varying track records. Ubisoft has not verified most of the information discussed in this article. Treat everything with appropriate skepticism and wait for official announcements before making any purchasing decisions.