Horizon Hunters Gathering Faces a December Test as Guerrilla Rethinks Its Multiplayer Plan
Horizon Hunters Gathering is reportedly going through a major internal rethink after private playtests failed to deliver the response Guerrilla Games wanted. The important part is that this does not currently mean the game has been cancelled. Instead, a new report says Guerrilla is changing the direction of the project, with the studio apparently moving away from some of the systems that made the original version feel like a long term online game.That makes this a much more interesting Horizon story than a simple cancellation rumor.
Guerrilla officially introduced Horizon Hunters Gathering in February 2026 as a cooperative action game for PS5 and PC. The studio described it as a three player experience built around machine hunting, different playable Hunters, replayable missions, character progression and an ongoing story. Guerrilla also confirmed cross play and cross progression between PS5 and PC. Guerrilla’s official announcement gives the clearest picture of what the studio originally wanted to build.
Now, however, the project appears to be at an important point. GamesRadar reported on August 19 that PlayStation is allegedly asking Guerrilla to improve the game after unfavorable private testing, with the current plan involving a smaller and more traditional cooperative experience. The report also says the studio has until the end of December to show enough progress to keep the project moving. Neither Guerrilla nor PlayStation has publicly confirmed those reported internal changes. GamesRadar’s report is therefore the main source for the latest claims.
That distinction matters because several details currently circulating online are still based on reporting rather than an official Guerrilla announcement.
Is Horizon Hunters Gathering Being Cancelled?
No, there is no official cancellation announcement at the time of writing.
The current story is about a reported redesign, not a confirmed cancellation.
According to the latest reporting, Guerrilla is trying to reshape Horizon Hunters Gathering after private testing did not produce the response the company wanted. GamesRadar says the game could be reduced in scope and pushed toward a more traditional cooperative experience with a stronger story component. The same report says the project has an internal deadline at the end of December.
That gives us three separate things to keep in mind.
- The game has not been officially announced as cancelled.
- Guerrilla is reportedly changing the direction of the project.
- The reported December milestone could decide whether the current version continues.
It is also worth remembering that Horizon Hunters Gathering has already gone through multiple rounds of testing. Guerrilla announced the game with a plan for closed testing and later held a second test in May. The official PlayStation Blog says the first test happened at the end of February and the second was scheduled for May 22 through May 25. The second test added new Hunters, a playable story episode and another region. PlayStation’s second playtest announcement confirms those details.
So this is not a case where Guerrilla announced a game and then immediately discovered that its basic idea did not work. The studio has been testing and adjusting the project for months.
What appears to have changed is the level of confidence in the larger direction.
What Is Horizon Hunters Gathering Actually Supposed To Be?
Before looking at the reported redesign, it helps to understand what Guerrilla officially announced.
Horizon Hunters Gathering is not simply Horizon Forbidden West with an online mode added to it. Guerrilla built it as a separate cooperative experience inside the Horizon universe.
The official announcement describes a game where up to three players become Hunters and work together against dangerous machines. Each Hunter has a different play style and weapon setup, while missions are designed around teamwork and repeated combat encounters.
Guerrilla revealed two major activities during the announcement. The first was Machine Incursion, which focuses on intense fights against waves of machines and a powerful machine boss. The second was Cauldron Descent, a longer activity with changing rooms, combat encounters, hidden doors and rewards.
The game also includes a social hub called Hunters Gathering. Players can return there between missions, customize their Hunters, visit vendors, improve equipment and prepare for another hunt.
That structure already tells us something important about the original vision.
Guerrilla was not building a simple three player story campaign. It was designing a game where players would repeatedly return to activities, improve their characters, change their builds and take on more hunts.
The official PlayStation page also describes an ongoing adventure, rogue lite perk and progression systems, and an unfolding story. It confirms that players can form teams of up to three, use matchmaking, play alone with two Hunter characters controlled by the game, and play across PS5 and PC. The official PlayStation game page currently lists those features.
That is why the reported redesign is significant.
If Guerrilla really is removing or reducing some of these long term systems, then this is not a small balance update. It would change how players are expected to experience the game.
Why The Reported Redesign Matters
A normal development adjustment can involve changing weapons, enemy health, mission layouts or progression numbers.
A change from a long term online structure to a more focused cooperative game is much bigger.
It affects the reason players return to the game.
It affects how missions are designed.
It affects character progression.
It affects the amount of content the studio needs to create.
It can even affect the business model.
A game built around ongoing engagement needs a steady flow of reasons for players to come back. That can include new missions, seasonal activities, character additions, progression changes and other content. A focused cooperative game can work differently. It can have a clear campaign, a defined group of missions and optional replayable activities without asking players to treat the game as a permanent second job.
The latest report suggests Guerrilla is considering exactly that kind of change.
Instead of making Horizon Hunters Gathering depend heavily on a long term structure, the studio may be looking for a tighter experience where the Horizon setting and cooperative gameplay carry more of the weight.
That could actually make sense for this franchise.
Guerrilla Already Called It A Co Op Action Game
There is an interesting detail that can easily get lost when this story is described as a live service controversy.
Guerrilla itself did not introduce Horizon Hunters Gathering simply as a live service game.
The studio’s official language has consistently described it as a cooperative action game.
In its February announcement, Guerrilla said the game was built around tactical three player cooperative action. The studio also said the game would have a narrative campaign and that the story was fully canon within the Horizon universe. The original PlayStation Blog announcement is worth reading because it explains the game’s structure directly from the developers.
That means the current report should not be read as if Guerrilla is suddenly transforming a completely different game into a cooperative title.
Cooperative gameplay was already at the center of the project.
The reported change appears to be more about how much long term online structure sits around that cooperative foundation.
What The Private Playtests Could Have Revealed
Closed testing is one of the most useful tools a large game studio has.
Developers can spend years looking at their own game from the inside. They know how every system works. They know why a particular mechanic exists. They understand what a mission is supposed to make the player feel.
Players do not have that background.
They simply pick up the controller and decide whether something is fun.
That difference can expose problems very quickly.
A mission that feels exciting to a designer might feel repetitive to a new player. A progression system that looks deep on a design document might feel confusing when someone actually has to use it. A social hub that takes months to build might be ignored if players only want to start the next hunt.
This is one reason Guerrilla has been testing Horizon Hunters Gathering publicly through limited closed tests.
The official announcement said the team had already done extensive testing, patching and feedback work before the game was revealed. Guerrilla then invited selected players into the first closed test in February. Guerrilla’s announcement explains that testing and feedback were already part of the development process.
The second test in May expanded the experience with more content. According to PlayStation, it introduced two additional Hunters, an episode of the story and a new region, alongside improvements influenced by the first test. PlayStation’s second playtest details provide the official information.
The latest report claims that the response from private testing was still not good enough.
That is where the situation becomes serious.
The Reported December Deadline Could Be The Biggest Test Yet
The most important detail in the new report may not be the redesign itself.
It could be the reported December deadline.
GamesRadar says Guerrilla has until the end of December to improve the project and show PlayStation that the revised version deserves to continue. The report also says some developers could be moved to other work depending on what happens next. GamesRadar’s current report contains those claims.
There is no official PlayStation statement confirming that deadline, so readers should treat it as a reported internal target rather than a confirmed public date.
Still, the idea makes sense from a development point of view.
Studios need milestones.
When a project is struggling, management needs a clear point where it can ask a simple question: is the new direction working?
A deadline allows the studio to compare the revised build against the previous version.
Are players having more fun?
Do the missions feel better?
Does the progression make more sense?
Does the Horizon identity come through more clearly?
Does the game feel good enough to justify the remaining development cost?
Those are the kinds of questions that matter much more than whether one particular weapon is too strong.
Why A Smaller Horizon Co Op Game Could Make Sense
There is a good argument for reducing the scope of Horizon Hunters Gathering.
Horizon already has a strong identity.
The machines are interesting.
The combat has depth.
The world has recognizable tribes, locations and technology.
There is plenty of room for characters who have nothing to do with Aloy’s main journey.
A cooperative game can use all of those things without needing to become a massive permanent online platform.
Imagine a focused Horizon adventure designed around three players. Each player chooses a Hunter. One might focus on close combat. Another might specialize in ranged attacks. Another could support the team or control machines.
The team enters a dangerous area, completes a mission, fights machines, discovers part of a story and returns to the Gathering.
That basic loop does not need an enormous amount of extra complexity to be enjoyable.
The Horizon setting can provide much of the motivation.
That is something I think the series has going for it.
When I first played Horizon Zero Dawn, one of the things that kept me interested was not just the main story. It was the feeling that there was always another machine to understand. The combat encourages you to study weaknesses, remove components and choose the right weapon for the situation. That system naturally fits cooperative play because different players can approach the same machine in different ways.
That is the part of Hunters Gathering I would want Guerrilla to protect.
The game does not need endless systems simply because it is multiplayer.
The Machine Combat Could Be The Strongest Part Of The Game
The Horizon series has always had an advantage when it comes to machine based combat.
Machines are not just targets with large health bars.
Players are encouraged to look at how each creature works.
You can identify components.
You can exploit elemental weaknesses.
You can use different weapons for different situations.
You can create openings by destroying specific machine parts.
That design becomes even more interesting when three players work together.
One player can draw the attention of a machine while another attacks a weak component. A third player can prepare a stronger attack or control the battlefield.
That kind of cooperation feels natural for Horizon.
It does not require a complicated seasonal structure to work.
It simply requires good encounters.
Guerrilla’s official material already confirms that machine hunting is the foundation of Hunters Gathering. Machine Incursion was designed around waves of machines and a boss encounter, while Cauldron Descent uses multiple stages and changing rooms. PlayStation’s official announcement provides the original details.
If the redesign focuses on making these encounters better, the result could be more interesting than a game filled with extra systems that do not improve the core combat.
The Story Could Become More Important
Another possible advantage of the reported redesign is the story.
Guerrilla already confirmed that Hunters Gathering has a narrative campaign and that the story is canon. The official announcement also said the Hunters have their own motivations and personal struggles. Guerrilla’s announcement confirms this part of the game’s design.
That gives the studio a chance to tell a Horizon story from a different perspective.
Aloy does not need to be the center of every story in this universe.
The Horizon world is large enough to support other heroes.
That is important because a multiplayer spin off can feel more worthwhile when it adds something to the setting instead of simply borrowing the name.
The Hunters could have their own problems.
They could come from different tribes.
They could disagree about how to deal with machines.
They could have different reasons for joining the Gathering.
The missions could gradually reveal a threat that connects to the larger Horizon world.
That approach would give players a reason to care about what happens next without requiring the game to produce an endless amount of story content.
What We Know About The Hunters
The original game already has a roster based around different combat styles.
Guerrilla introduced Rem, Sun and Axle during the first phase of testing. The second test added Ensa and Shadow. PlayStation’s official May announcement confirmed the two new Hunters and the new playable story content. The official PlayStation Blog article has the details.
This roster system is another part of the game that could work well in a smaller cooperative experience.
Players naturally like having choices.
Different Hunters can also give the game replay value without requiring hundreds of hours of content.
If one Hunter plays very differently from another, a player may want to replay the same mission using a new character.
That is a much healthier kind of replayability than simply making players repeat the same activity because they need another reward.
What Is The Hunters Gathering Hub?
The Gathering is the game’s social hub.
Guerrilla describes it as a place where players can meet, prepare for missions, customize their Hunters, visit vendors and upgrade equipment.
This idea could remain useful even if the overall game becomes smaller.
A social hub does not automatically mean a huge online service.
It can simply be the place where players prepare between missions.
Think about how a traditional action game can have a central settlement. You return there, talk to characters, improve equipment and decide where to go next.
Hunters Gathering can use that same idea while still supporting cooperative play.
The difference is how much the studio expects players to live inside that hub.
If it becomes a place that exists only to sell items and push players toward another activity, it can become tiring.
If it exists to support the characters and the story, it could actually strengthen the game.
Is Horizon Hunters Gathering A Live Service Game?
This is one of the trickiest questions because different descriptions of the project can make it sound like different types of games.
Officially, Guerrilla calls Horizon Hunters Gathering a cooperative action game.
The PlayStation website describes an ongoing adventure and an unfolding story. It also lists progression systems and replayable cooperative gameplay. The official PlayStation page is the best source for the current public description.
Recent reporting, however, frames the original direction as more heavily connected to a long term online structure and says Guerrilla is now reducing that part of the project.
So I would not describe the game as a confirmed traditional live service title in the same way people usually describe major seasonal online games.
A safer description is that it was designed around repeatable cooperative gameplay, progression and an ongoing story, while reports now say Guerrilla is considering a more focused version of that idea.
That wording is more accurate because it separates what Guerrilla has confirmed from what is currently being reported.
Why The Horizon Name Makes This More Difficult
There is another problem here.
Horizon is not an unknown franchise.
Players already have a clear idea of what the series feels like.
Horizon Zero Dawn established the basic formula. Horizon Forbidden West expanded it with a larger world, more machines, more traversal options and a deeper combat system.
When a franchise changes direction, fans notice.
That does not mean every spin off has to copy the main games.
In fact, a multiplayer game should probably feel different.
But there is a line between making something new and making something that no longer feels connected to the franchise.
The early reaction to Hunters Gathering showed that some fans were already uncomfortable with the project’s visual direction and multiplayer focus.
That reaction is important, but it should not be treated as proof that the game itself was bad.
Most players have not had access to the private tests.
PlayStation has repeatedly kept those tests confidential, and participants are not free to publish everything they experience.
That means much of the public discussion is based on trailers, screenshots, official descriptions and reports rather than broad public hands on experience.
The Art Direction Has Been A Big Part Of The Conversation
The original Horizon games have a recognizable visual style.
They mix natural landscapes with mechanical animals, old world ruins, tribal clothing and futuristic technology.
The tone can be serious, but the world is also colorful and full of life.
Hunters Gathering takes the franchise into a different presentation.
That is not necessarily a bad thing.
Multiplayer games often need stronger character silhouettes so players can quickly identify teammates during combat.
Different Hunters also need to be visually distinct.
However, the more different the presentation becomes, the more important it is for the world, machines, story and characters to keep a strong connection to Horizon.
That balance could be one of the things Guerrilla is now working on.
What Happened During The Second Playtest?
There is a useful official record of what Guerrilla was testing in May.
The second closed playtest introduced Ensa and Shadow, two additional Hunters. It also added a story episode set in Ashwater Valley and a new region called Breakers’ Bounty.
Players could also continue using Machine Incursion and Cauldron Descent.
Guerrilla said the second test was intended to build on what it learned from the first one.
This shows that the studio was already using player feedback to make changes before the latest report appeared.
That is normal development.
What is unusual is the scale of the reported change now being discussed.
If the current report is accurate, Guerrilla is no longer simply tuning the existing version. It is reconsidering how much of the game’s structure should remain.
Could The December Review Lead To Cancellation?
It could, but that is still speculation.
The latest report says the game has a deadline at the end of December. If the revised version fails to convince decision makers, more changes could follow, and cancellation is one possible outcome.
But there is no official statement saying that cancellation is planned.
There is also no public evidence showing exactly what the internal evaluation will measure.
That is why I would not write this story as if the cancellation has already happened.
The more accurate headline is that Horizon Hunters Gathering is reportedly being reworked and faces an important internal review.
That is already a big enough story.
What A Cancellation Would Mean For Guerrilla
If the project eventually gets cancelled, the biggest effect would probably be on the people working on it.
A large game requires many different specialists.
That includes programmers, artists, designers, animators, writers, producers, audio teams, quality assurance staff and many others.
If a project ends, some of those people can move to other projects.
That does not automatically mean Horizon 3 would suddenly arrive.
Development does not work like moving a complete team from one project to another overnight.
People have different skills, different responsibilities and different levels of familiarity with a particular project.
Still, a major reduction in Hunters Gathering could eventually free some experienced developers for other work.
That is one reason fans are watching this situation so closely.
What Does This Mean For Horizon 3?
This is where speculation gets ahead of the facts very quickly.
There is currently no official release date for a third mainline Horizon game.
There is also no official announcement in the sources reviewed for this article confirming a full production schedule for Horizon 3.
That means any exact release year should be treated carefully.
The previous two mainline games arrived five years apart. Horizon Zero Dawn launched in 2017, while Horizon Forbidden West launched in 2022.
That naturally led some fans to expect another mainline game around 2027.
But release schedules are not mathematical formulas.
Games can take longer.
Teams can change.
Technology can change.
Projects can be moved between studios.
New games can be developed at the same time.
So the fact that five years passed between the first two games does not mean Horizon 3 must arrive five years after Forbidden West.
There is currently no official date to rely on.
Why Horizon 3 Still Matters In This Story
Even without an official announcement, Horizon 3 is naturally connected to the discussion because Horizon Forbidden West left the main story open.
The world has unresolved threats and unanswered questions.
The Burning Shores expansion also added important story material that gives the franchise room to continue.
Guerrilla has invested years into the Horizon universe.
A multiplayer spin off can expand that universe, but it does not replace the main storyline for players who became attached to Aloy and the central cast.
That is why any major change to Hunters Gathering gets attention from fans who are mainly waiting for the next single player adventure.

Could Developers Move From Hunters Gathering To Another Horizon Project?
Possibly, but this should be treated as a possibility rather than a confirmed plan.
The latest GamesRadar report says some developers may be reassigned depending on what happens with Hunters Gathering.
That does not mean all of them would automatically move to Horizon 3.
Guerrilla has other responsibilities, and development teams are often split across different projects.
Some developers may work on technology.
Others may move to another game.
Some may remain with the revised multiplayer project.
The important point is that a smaller Hunters Gathering could change how Guerrilla allocates its people.
That is enough to make the December milestone important even for fans who never planned to play the multiplayer game.
Could A Smaller Game Be Better For Horizon?
I think there is a real argument for it.
The Horizon universe does not need a huge amount of content to be interesting.
The machines already provide a strong gameplay foundation.
The tribes provide character ideas.
The old world ruins provide locations.
The technology provides mystery.
And the combat system already has enough depth to support different player roles.
A focused cooperative campaign could bring those pieces together without trying to become a massive online platform.
That would also make the game easier to understand for someone who has never played an online multiplayer game before.
You could pick a Hunter, join friends, complete missions, learn the world and follow the story.
There would still be reasons to replay missions because of different characters, builds and combat approaches.
That is a simple idea.
Simple does not mean shallow.
What I Would Want From A Reworked Horizon Hunters Gathering
If Guerrilla really is rebuilding parts of the game, I would rather see the studio focus on a few strong areas instead of trying to keep every system from the earlier version.
Better Machine Encounters
The machines should remain the stars.
Each major encounter should force players to think about positioning, weaknesses, weapons and teamwork.
Three players should have reasons to cooperate instead of simply attacking the same target at the same time.
Strong Hunter Differences
Every Hunter should feel useful.
Players should not pick a character only because that Hunter has better numbers.
The best system would give each character a clear identity while still allowing different builds.
A Real Story
The confirmed narrative component is one of the most interesting parts of the game.
I would rather see Guerrilla build a smaller story with memorable characters than create a huge amount of dialogue just to make the game feel bigger.
Good Solo Support
PlayStation currently confirms that Hunters Gathering can be played alone with two Hunter characters helping the player.
That is a smart feature.
Not everyone has two friends available every time they want to play.
Solo players should still be able to experience the story and main content.
Cross Play
Cross play between PS5 and PC is already confirmed.
That should remain if the game survives the redesign.
It makes the player base larger and makes it easier for friends on different platforms to play together.
Progression That Respects Time
This could be one of the most important changes.
Players should feel stronger because they learned the game and improved their build, not because they spent hundreds of hours repeating the same activity.
A cooperative Horizon game should reward skill and teamwork.
What About The Rogue Lite Progression?
The official PlayStation page confirms that Hunters Gathering uses rogue lite perk and progression systems.
These systems can work very well with repeatable missions.
You can enter a mission, build around different perks, experiment with combinations and then try something different the next time.
The risk is that progression becomes more important than the actual adventure.
If players start thinking only about numbers and rewards, the Horizon world can become background scenery.
A redesign would be a good opportunity to make sure progression supports the combat instead of controlling the entire experience.
What About The Story Being Canon?
This is another confirmed feature that deserves more attention.
Guerrilla has said Horizon Hunters Gathering is fully canon.
That means the events of the game belong to the larger Horizon universe.
It does not necessarily mean players need to finish the previous games before starting it. The official PlayStation FAQ says Hunters Gathering is designed to work as a standalone adventure while still giving longtime Horizon players familiar lore, machines, environments and characters. The official Horizon Hunters Gathering FAQ confirms this.
That is a useful approach.
A multiplayer spin off should welcome new players while giving existing fans extra reasons to care.
If the story remains a major part of the revised game, Guerrilla could use it to introduce new parts of the Horizon world without interfering too much with Aloy’s main journey.
Where Does Hunters Gathering Fit In The Horizon Timeline?
According to the official PlayStation FAQ, Horizon Hunters Gathering takes place after Horizon Forbidden West.
That gives the game an interesting position in the timeline.
Players already know the world has changed significantly after the events of Forbidden West.
New threats can exist without rewriting the events of the previous games.
New characters can have their own problems.
New locations can be explored.
And the machines can continue changing as the larger conflict develops.
This makes Hunters Gathering more than just a multiplayer experiment.
If Guerrilla handles the story carefully, it can become another piece of the Horizon timeline.
What Platforms Will Horizon Hunters Gathering Use?
PS5 and PC are confirmed.
The official PlayStation website lists both platforms, while Guerrilla’s announcement confirmed that the game supports cross play and cross progression between PS5 and PC. PlayStation’s official game page has the current platform information.
The PlayStation Store currently lists the release date as to be determined.
That is important because there is no official launch date that players should be planning around right now. The official PlayStation Store listing currently shows the game as announced with its release date still to be determined.
Will Horizon Hunters Gathering Come To PS4?
There is no PS4 version listed in the official information currently available.
The game is being developed for PS5 and PC.
That makes sense for a title that is being built around modern hardware and fast cooperative action.
It also means Guerrilla can focus its technical design on current systems instead of supporting an older console generation.
Will Horizon Hunters Gathering Have Cross Progression?
Yes.
Guerrilla has officially confirmed cross progression when players are logged in and save their game using the same PlayStation account.
That means progress can carry between supported PS5 and PC versions under the conditions described by PlayStation.
Cross progression is particularly useful for a game that encourages regular cooperative play because players do not have to treat their console and PC versions as completely separate experiences.
How Many Players Can Play Horizon Hunters Gathering?
The official answer is up to three players.
A team can consist of three Hunters working together.
The game also supports matchmaking.
Players who want to play alone can use two Hunter characters controlled by the game during missions.
This is one of the more practical features in the project because it gives players several ways to approach the game.
You can play with friends.
You can use matchmaking.
Or you can play alone with the game’s Hunter characters assisting you.
Will Horizon Hunters Gathering Require PlayStation Plus?
For online play on PS5, the official PlayStation FAQ says a PlayStation Plus Essential membership or higher is required.
The requirement is tied to online multiplayer rather than the basic existence of the game itself.
Players should still check the official PlayStation information closer to launch because online requirements can change before release.
Why PlayStation’s Multiplayer Strategy Is Part Of The Story
Horizon Hunters Gathering is also interesting because it exists inside a much bigger change at PlayStation.
Sony spent several years putting more attention on games that could generate ongoing player engagement.
That strategy promised a different kind of revenue compared with traditional single player releases.
But multiplayer development is difficult.
A game can have a famous franchise, a large budget and a recognizable studio and still fail to attract enough players.
That is why projects like Hunters Gathering are being watched closely.
Concord is the obvious example of how quickly a major multiplayer project can collapse. The game launched in August 2024 and was removed from sale shortly afterward.
PlayStation has since shown more caution around its multiplayer portfolio.
The wider lesson is simple.
A familiar name does not guarantee a successful online game.
Players have to want the actual game.
Why Horizon Is Different From A New Multiplayer IP
There is one advantage Horizon has over a completely new multiplayer franchise.
People already know the world.
They recognize the machines.
They understand the basic combat idea.
They know the visual language.
They already have an emotional connection to the setting.
That gives Guerrilla a strong foundation.
But it also creates expectations.
A new IP can define its identity from the beginning.
Horizon Hunters Gathering has to respect what came before while still giving players a reason to play something different.
That is a difficult balance.
Could The Reported Changes Actually Help The Game?
Yes.
A redesign is not automatically a bad sign.
Games change constantly during development.
Sometimes a studio discovers that the original idea is not as strong as expected.
The best response is not always to keep going simply because money and time have already been spent.
Sometimes the correct decision is to remove systems that are not working and focus on the strongest parts.
If the latest report is accurate, that appears to be what Guerrilla is trying to do.
The important question is whether the revised version becomes better.
That is something players cannot know yet.
The Biggest Risk For Guerrilla
The biggest risk is ending up between two ideas.
If the studio removes the larger online structure but does not replace it with a strong campaign and replayable combat, the game could feel too small.
On the other hand, if Guerrilla keeps too many long term systems, the game could still suffer from the problems that reportedly caused the rethink.
The studio needs a clear identity.
Is this a cooperative Horizon adventure?
Is it a replayable action game?
Is it an ongoing online experience?
It can contain elements of all three, but one idea should be the center.
For me, the strongest answer would be cooperative Horizon action with a proper story.
Why The Machines Should Stay At The Center
There are plenty of multiplayer games built around shooting human enemies.
Horizon does not need to copy them.
Its machines are the feature that makes the franchise different.
A Stormbird does not behave like a normal shooter enemy.
A Thunderjaw does not behave like a normal boss.
Each machine has parts, attacks and weaknesses that can be studied.
That system creates opportunities for teamwork without needing artificial class design.
Three Hunters can approach one machine in completely different ways.
That is where the game could stand out.
What Players Should Watch Between Now And December
There are several things worth watching over the next few months.
Official Guerrilla Statements
The first thing to watch is Guerrilla itself.
The studio has previously published detailed updates about playtests, Hunters and new areas.
If the reported redesign becomes official, Guerrilla will eventually have to explain what changed.
Future Playtests
Another closed test could reveal the direction of the game without revealing everything publicly.
Because the current playtests are confidential, players should be careful with claims from anonymous sources.
New Gameplay Footage
New footage would be especially useful.
Changes to the mission structure, progression and combat would be easier to understand through gameplay than through short statements.
The December Milestone
If the reported deadline is real, the end of December could become an important point for the project.
However, players should not assume that silence means cancellation.
Studios do not always announce internal development decisions immediately.
What The Current Official Information Still Confirms
Despite all the uncertainty, quite a lot is already known.
- Horizon Hunters Gathering is being developed by Guerrilla.
- The game is planned for PS5 and PC.
- It supports teams of up to three players.
- It supports matchmaking.
- It supports cross play between PS5 and PC.
- It supports cross progression under the conditions described by PlayStation.
- It can be played alone with two Hunter characters assisting the player.
- The game takes place after Horizon Forbidden West.
- The story is canon within the Horizon universe.
- The game includes a narrative campaign.
- Machine Incursion and Cauldron Descent were officially revealed as activities.
- The game includes different Hunters with different combat styles.
- The game includes rogue lite perk and progression systems.
- The game has a social hub called Hunters Gathering.
- The release date has not been announced.
These points come from Guerrilla, PlayStation and the official PlayStation Store information, rather than rumor accounts.
What Is Still Unconfirmed
The more interesting claims are the ones that have not been officially confirmed.
- The exact reason the project is being redesigned.
- The exact results of private testing.
- The exact systems Guerrilla is removing or changing.
- The reported December internal deadline.
- Whether the game will eventually be cancelled.
- Whether developers will be moved to other Horizon projects.
- Whether Horizon 3 will receive additional development resources because of the redesign.
- The final release date.
This distinction is important because the current story is a rumor roundup based on outside reporting, not an original report from inside Guerrilla.
Until PlayStation or Guerrilla confirms the reported changes, those details should remain labeled as unconfirmed.
My Take On The Reported Direction
I was skeptical when Horizon Hunters Gathering was first revealed, mainly because the Horizon games have always been strongest when they focus on exploration, machines and story.
But after looking at what Guerrilla has actually shown, I do not think the basic cooperative idea is the problem.
Three players hunting machines together makes sense.
The machine combat already has enough depth to support teamwork.
The Horizon universe has enough stories to support new characters.
The ability to play alone with two Hunter characters is also a good choice.
What I would question is how much extra structure the game needs around those ideas.
If Guerrilla can simplify the experience and make every mission feel meaningful, I think Hunters Gathering has a better chance of finding its audience.
I would rather play a focused cooperative Horizon game with a strong story and excellent machine fights than a larger game that constantly tries to keep me logging in for another reward.
That is also why the reported redesign does not automatically make me less interested in the game.
It makes me more interested in seeing what Guerrilla changes.
Could Horizon Hunters Gathering Become A Better Game After The Reset?
That is the big question.
There is no guarantee.
A smaller scope can solve some problems, but it can also create new ones.
Guerrilla will have to make sure the revised version has enough content, enough variety and enough reason to play with friends.
It also needs to maintain the quality expected from a major Horizon game.
The franchise has set a high standard for environments, machines, animation and combat.
Players will compare Hunters Gathering with Zero Dawn and Forbidden West whether Guerrilla wants them to or not.
The multiplayer format gives the studio some freedom, but it does not remove those expectations.
Horizon Hunters Gathering Release Date Status
There is currently no confirmed release date for Horizon Hunters Gathering.
The official PlayStation Store listing says the release date is to be determined.
That is the only safe answer right now.
Any specific launch month or year being shared online should be treated as speculation unless it comes from PlayStation or Guerrilla.
The reported internal December milestone also does not mean the game will launch in December.
It is described as a development checkpoint, not a public release target.
Will The Game Still Be Released On PC?
Yes, PC remains officially listed alongside PS5.
Guerrilla announced the game for both platforms and confirmed cross play and cross progression between them.
Unless the studio announces a platform change later, PC remains part of the planned release.
The official PlayStation page currently lists Steam as the PC platform.
Will Players Need Friends To Play?
No.
According to the official FAQ, Horizon Hunters Gathering can be played alone with two Hunter characters helping during missions.
Players can also use matchmaking when they want to team up with other people.
The main cooperative format supports up to three players.
That gives the game a useful range of options.
You can play with friends when they are available and still play alone when they are not.
What Makes Horizon Hunters Gathering Different From Horizon Forbidden West?
Forbidden West is primarily an open world action adventure built around Aloy’s journey.
Hunters Gathering is built around cooperative action with different playable Hunters.
The combat philosophy comes from the same Horizon foundation, but the structure is different.
Instead of controlling Aloy across a large single player campaign, players choose Hunters and take on missions designed around teamwork.
The game also includes replayable activities and progression systems.
So players should not expect it to feel exactly like Forbidden West.
That is not necessarily a problem.
The challenge is making the difference feel intentional.
Why The Report Should Not Be Treated As A Confirmed Cancellation
There is a major difference between saying a game is in trouble and saying a game is cancelled.
The latest report supports the first statement much more strongly than the second.
GamesRadar reports that the project is being reworked after unfavorable testing and that PlayStation has given Guerrilla a reported deadline to improve it.
It does not establish that PlayStation has already cancelled the game.
Guerrilla’s own website still presents Horizon Hunters Gathering as an upcoming cooperative game and continues to direct players toward playtest information. Guerrilla’s official games page still lists Hunters Gathering as part of the studio’s current lineup.
That does not prove the reported internal changes are false.
It simply means there is no public cancellation announcement to point to right now.
Horizon Hunters Gathering Timeline
- February 2026: Guerrilla officially announces Horizon Hunters Gathering as a cooperative Horizon game for PS5 and PC.
- February 2026: The first small closed playtest takes place.
- May 2026: Guerrilla announces a second closed playtest with additional Hunters, a story episode and a new region.
- May 22 through May 25, 2026: The second closed test takes place according to the official PlayStation announcement.
- August 2026: A new report claims Guerrilla is reworking the game after unfavorable private testing.
- End of December 2026: GamesRadar reports that Guerrilla has an internal milestone for the revised version.
- Current status: No official cancellation has been announced and no release date has been confirmed.
Frequently Asked Questions
Is Horizon Hunters Gathering cancelled?
No. There is no official cancellation announcement. A recent report says Guerrilla is reworking the project after private testing and faces an internal milestone later this year.
Why is Horizon Hunters Gathering reportedly being redesigned?
GamesRadar reports that private playtests produced unfavorable feedback and that Guerrilla is now considering a smaller and more traditional cooperative direction. Guerrilla and PlayStation have not publicly confirmed those reported internal changes.
Is Horizon Hunters Gathering a live service game?
Guerrilla officially describes it as a cooperative action game with replayable activities, progression and an unfolding story. Recent reporting says the studio is now reducing some of the long term online structure associated with the original direction.
What kind of game is Horizon Hunters Gathering?
It is a cooperative action game in the Horizon universe. Up to three players can work together as Hunters to fight machines and complete missions. Players can also play alone with two Hunter characters assisting them.
How many players can play Horizon Hunters Gathering?
Up to three players can form a team. The game also supports matchmaking.
Can Horizon Hunters Gathering be played solo?
Yes. PlayStation says players can play alone with two Hunter characters helping them during missions.
Is Horizon Hunters Gathering coming to PC?
Yes. PC and PS5 are the officially announced platforms, with Steam listed as the PC platform.
Does Horizon Hunters Gathering support cross play?
Yes. Guerrilla and PlayStation have confirmed cross play between PS5 and PC.
Does Horizon Hunters Gathering support cross progression?
Yes. Cross progression is supported when players use the same PlayStation account as described by Guerrilla and PlayStation.
When will Horizon Hunters Gathering release?
There is no confirmed release date. The official PlayStation Store listing currently says the release date is to be determined.
Where does Horizon Hunters Gathering fit in the Horizon timeline?
The official PlayStation FAQ says it takes place after Horizon Forbidden West.
Is Horizon Hunters Gathering canon?
Yes. Guerrilla has described the game and its story as fully canon within the Horizon universe.
Will Horizon Hunters Gathering have a story?
Yes. Guerrilla has confirmed a narrative campaign with new characters, mysteries and threats.
What are the main game modes in Horizon Hunters Gathering?
Guerrilla officially revealed Machine Incursion and Cauldron Descent during the game’s announcement. Both were included in the early testing program.
What is Machine Incursion?
Machine Incursion is an intense mission type built around waves of machines and a powerful boss encounter.
What is Cauldron Descent?
Cauldron Descent is a longer multi stage activity with changing rooms, machine encounters, hidden doors and rewards.
What Hunters are in Horizon Hunters Gathering?
Guerrilla introduced Rem, Sun and Axle during the first testing phase. Ensa and Shadow were added for the second closed test.
What is the Hunters Gathering hub?
It is the central social area where players can meet, customize Hunters, visit vendors, improve equipment and prepare for missions.
Will Horizon 3 be affected by the reported changes?
It is too early to say. The reported possibility of developers being reassigned could affect Guerrilla’s staffing, but there is no official announcement connecting the reported Hunters Gathering changes to a specific Horizon 3 development schedule.
When is Horizon 3 coming out?
There is no official release date for Horizon 3. The five year gap between Zero Dawn and Forbidden West has encouraged fan speculation, but it does not establish a release schedule for the next mainline game.
Final Thoughts
Horizon Hunters Gathering is now in a strange but important position.
The game has already been officially announced. Guerrilla has shown its cooperative combat, different Hunters, replayable activities, progression systems and story plans. Two closed tests have also taken place.
At the same time, a new report says the studio is now rethinking the project after private testing did not meet expectations.
That does not mean the game is dead.
It means Guerrilla may have decided that the current version is not good enough and needs a different approach.
Honestly, that can be a good thing.
I would much rather see a studio change direction during development than release a game that it already knows is not working.
The most interesting possibility is a more focused Horizon cooperative adventure. Give players strong machine fights, useful Hunter roles, a proper story, good solo support and enough replay value to make playing with friends worthwhile.
That sounds like a better fit for Horizon than forcing the franchise into a structure simply because long term online games have become an important part of the industry.
For now, though, the key word is reported.
Guerrilla has not publicly confirmed the reported redesign, the December deadline or any cancellation decision. The official game pages still describe Horizon Hunters Gathering as an upcoming cooperative action game for PS5 and PC, while the official release date remains unannounced.
So until Guerrilla says otherwise, Horizon Hunters Gathering is still alive.
What happens by the end of 2026 could tell us whether the project is about to find a much clearer identity or whether PlayStation decides it is time to move on.
Sources
- GamesRadar report on the reported Horizon Hunters Gathering redesign and December milestone
- Guerrilla Games official Horizon Hunters Gathering announcement and development details
- PlayStation Blog official announcement covering cooperative gameplay, Hunters, missions and story
- PlayStation Blog official second playtest announcement covering Ensa, Shadow, Ashwater Valley and Breakers’ Bounty
- Official PlayStation Horizon Hunters Gathering page covering platforms, cross play, solo play, timeline and FAQ information
- Official PlayStation Store listing showing the current release status and announced platforms
- Guerrilla Games official games page listing Horizon Hunters Gathering
Editorial note: This article is a rumor roundup and analysis based on recent reporting and publicly available information. The reported internal redesign, December milestone and possible staffing changes have not been publicly confirmed by Guerrilla Games or Sony Interactive Entertainment. Officially confirmed game features are separated from reported claims throughout the article.